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                <h1 id="resetting-a-material">Resetting a material</h1>
<p>When you switch to LayerPainter you might see this button:</p>
<p><img alt="Reset" src="../../img/reset.jpg" /></p>
<p>Because Layer Painter needs a special node setup, if that's broken the addon can't find any layers and therefore needs to reset it. This will delete all your nodes in the selected material and set up the basic node tree for Layer Painter to use.</p>
<h1 id="material-dropdown">Material dropdown</h1>
<p><img alt="Basics" src="../../img/basics.jpg" /></p>
<p>In the material dropdown, you can select the material you want to work on. This will show all materials for the selected object.</p>
<p>This option also reloads the layer stack, so if you think something is displayed wrong, just reselect the material.</p>
<h1 id="channel-dropdown">Channel dropdown</h1>
<p><img alt="Basics" src="../../img/basics.jpg" /></p>
<p>The channel dropdown allows you to select the channel you want to work on. By default this set to be the entire Layer. Some options will change when you select a different channel. You can for example add masks per channel or change the visibility, opacity and blending mode per channel.</p>
<h1 id="material-settings">Material settings</h1>
<p><img alt="Basics" src="../../img/basics.jpg" /></p>
<p>The popover for the material settings shows some basics settings for your material. You can for example change the overall strength of the normal or height maps here.</p>
              
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